At first, I didn’t get the grip of this game, but after having been transported to the gulag a couple of times for “rehabilitation”, I learned to obey the Great Leader. Enjoyed it.
It took until I came here and checked the comments to realize the money in the game is called tickets. I was like how do i get 2k tickets, maybe they are those thumbnail things?
I saw an upgrade called "know what prices to buy" or something. I was hoping it would allow me to setup a max price to auto buy and have some manager position i could hire for. That would make the later game a little more hands off and more about inventory management than doing times tables in my head.
You're right, the tickets lack clarity. I'll add something UI-wise to show it's a money. In term of automation, I had more ideas, I wanted it to become more automatable. I didn't have enough time though before the end of the game jam, so I guess I'll add it in an update. Thanks for your input :)
It was really fun. I've just had to restart a few times, I kept on running out of "money"
Perhaps make a really cheap to free first item that one could build up to until they could afford the 100+ ticket items, or if they mess up and only have a few tickets?
:) I toyed with the idea, with the potato at just 1 ticket. But as the game advance I find it harder to lose, and I wanted the player to feel the "running out of money". I'll tweak it a bit, thanks
← Return to game
Comments
Log in with itch.io to leave a comment.
At first, I didn’t get the grip of this game, but after having been transported to the gulag a couple of times for “rehabilitation”, I learned to obey the Great Leader. Enjoyed it.
Great game, love the story, wish it were longer.
It took until I came here and checked the comments to realize the money in the game is called tickets. I was like how do i get 2k tickets, maybe they are those thumbnail things?
I saw an upgrade called "know what prices to buy" or something. I was hoping it would allow me to setup a max price to auto buy and have some manager position i could hire for. That would make the later game a little more hands off and more about inventory management than doing times tables in my head.
You're right, the tickets lack clarity. I'll add something UI-wise to show it's a money.
In term of automation, I had more ideas, I wanted it to become more automatable. I didn't have enough time though before the end of the game jam, so I guess I'll add it in an update.
Thanks for your input :)
Good but too long I think. It became boring to wait for new upgrade. But still it still a good idea
It was really fun. I've just had to restart a few times, I kept on running out of "money"
Perhaps make a really cheap to free first item that one could build up to until they could afford the 100+ ticket items, or if they mess up and only have a few tickets?
:)
I toyed with the idea, with the potato at just 1 ticket. But as the game advance I find it harder to lose, and I wanted the player to feel the "running out of money". I'll tweak it a bit, thanks
I lost a lot, I guess I suck a bit :)
Even still, I had fun while doing it. Thanks for all the work you put into it!